![]() There’s no denying that Steelrising pinches a liberal amount of inspiration from the From Software playbook, with combat featuring a distinct flavour of Bloodborne mixed with Sekiro. So consider my surprise then, to find that Steelrising doesn’t just look great, it feels fantastic as well. I really, really, didn’t want to play another Dolmen. Headed into Steelrising, I had that immediate dread that this would be another case of Eurojank gameplay attempting to imitate the most beloved examples of fan-favourite Soulslikes. As Aegis, bodyguard to queen Marie-Antoinette, it’s up to you to get to the bottom of the Robot-Spierre madness before it’s too late, and find a way to stop all the mechanized 18th Century madness. ![]() Our full review is in the works for Steelrising, a French revolutions per minute alternate history take, in which the French monarch of the time has gone a tad mad with power and has decided to unleash his army of automata killing machines upon the populace, resulting in some clockwork carnage. Despite that, Steelrising, from developer Spiders and publisher Nacon, is the first time that I’ve actually enjoyed the dance of death that is a Soulslike – thanks purely to a few simple sliders. You look at video games as the best form of escapism, and within that mix, a Soulslike (badly designed ones anyway) can be a dismal and frustrating process. I can appreciate them, I can fall in love with the artistry behind them, but this is a subgenre of gaming that feels like a slap in the face to what gaming is supposed to be. ![]()
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